Press Information
Last update 10 Dec 2013.
Contains:
This page with game information
Links to Twitter, Videos, Screenshots, Development blog, Playable Demo, contact info - at the bottom of the page.
It would be greatly appreciated if you would link to the Airship Dragoon Steam Greenlight page.
http://steamcommunity.com/sharedfiles/filedetails/?id=179717276 Airship Dragoon On Steam Greenlight.
If you are a journalist interested in a Press Version for the purposes of review contact:
http://www.yorkshirerifles.com/downloads/airship_dragoon_press.zip Press Pack (40 screenshots and press info in a zip file).
Airship Dragoon: About The Game
- Conquer the super-continent of Pangea with an invasion of Airships!
- Battle Dastardly Pirate Insurgents!
- Keep the locals happy or they will be revolting!
Game Features:
Airship Dragoon is a single player, turn-based, squad tactics game set in a Steampunk (Victorian science-fiction) world, for Windows.
- Turn-based squad tactical combat with emergent gameplay, available through 2 massive Campaigns or "Single Battle" mode for a one-off quick taste of turn-based squad tactical combat.
The gameplay is similar in style to other turn-based tactics games such as "UFO: Enemy Unknown/X-Com: UFO Defense (UK/USA)" (wiki) and "Laser Squad"(wiki).
Battles take place over a 500m area and depending on environment and randomized weather, ranged combat can take place at ranges of 300m (in clear weather) all the way down to 50m (at night).
Troops move/use items/shoot with Action Points (known simply as Actions).
Troops have "Moral Fibre" which when low may cause them to panic and either "go nuts" (start shooting everywhere), "bottle it and flee" (run away) or freeze (be incapable of moving).
Troops may be "critically wounded" instead of being killed outright, and can be saved and medivaced by using an "Aid Kit". Critically Wounded troops will bleed to death in 1-3 turns.
If the player's forces are taking a thrashing, they can be moved back to their original deployment areas and the survivors evacuated.
There are 27 Achievements for Single Battle and the 2 campaigns.
- 6 playable Steampunk factions
In alphabetical order:
Austro-Hungarian Empire
British Royalists
Chinese Dynasty
People's Collective
US Republic
Zulu Nation
In addition to the 6 playable factions there are also the "Dastardly Pirates of Pangea", who are the enemy in "Single Battle" mode, and act as insurgents to unhappy territories in Campaign Mode.
All troops have individual names and attributes. Names are randomized in a structure of "ethnic forename" and "state/county/city surname".
Attributes are accuracy (shooting), courage (chance of not panicking when things go wrong), reactions (shooting in the enemy phase), strength (carrying and throwing) and vision (spotting enemies).
- 7 classes of troops, each with 4 upgrades of weapons/equipment, and 10 ranks to level up through
Fusilier - light infantry, short range
Grenadier - heavy infantry, medium range
Gunny - heavy weapons, long range
Marksman - sniper, long range
Recce - scout, short range - can spot hidden boobytraps
Sapper - engineer, medium range - can spot hidden boobytraps as well as deploy them
Militia - conscript, the starting point for all unknown soldiers on the battlefield. Survivors are promoted to a specific class and may be recruited to the player's "veteran core" during campaigns.
Surviving troops gain experience and increase in rank, with class based attributes also increasing.
Health and Action Points are always equal for all troops, being more experienced does not turn a trooper into an Olympic sprinter nor does it make them more impervious to bullets.
There is a maximum allowance of 16 troops at one time in the "veteran core" during a campaign. This means that losing very experienced troops can greatly affect the overall strength of your forces.
There is an endless supply of conscripts (except on Hard difficulty) which may survive battles to be recruited.
- Enemy Ai with 11 different combat tactics
The enemy Ai is randomized. They will not always deploy the best troops for the environment and weather.
There are 11 combat tactics that they can adopt, ranging from a full frontal assault, to trying to snipe at long range, to using flanking attacks.
If the Ai are taking a real beating at the hands of the player, they may attempt to retreat back to their deployment areas and evacuate to save their remaining troops.
- 5 types of environment with environmental modifiers
Arid (desert, rocky, hot -10 Actions to anyone wearing armour)
Mountainous (snowy, rocky, cold -10 to anyone not wearing armour)
Subtropical (dense vegetation, humid -10 Actions to anyone wearing armour)
Temperate (trees and fields)
Urban (city).
- 20 battlefields
Four for each environment, each one with a "theme". eg: wide valleys, raised paths with low fields, mountains on one side valleys on the other, etc.
- Randomized deployment on battlefields
Each battlefield is a 500m square, with player forces deployed randomly to one side. The player may choose to place their troops on the flanks and the centre.
The enemy are deployed opposite, their deployment formation depending upon their tactics.
- 3 battlefield objectives
Clear Area, Defend Allied Flag, Assault Enemy Flag.
- 4 types of weather
Weather affects visibility, which effects spotting and shooting ranges. Clear (300m), Cloudy (200m), Stormy (100m), Night (50m).
- 2 massive strategic campaigns featuring resource, technology and population management
- The Pangea Campaign (Main Campaign)
The player's chosen regime and the 5 other regimes (controlled by the Ai) seek to dominate and plunder the natural resources of the ancient super-continent of Pangea.
The game world is divided into hexagonal territories of the 5 battlefield environments, and each territory has attributes such as agriculture (food), population (workers) and resources (income).
Resources are exploited into income by the overall population, and that population is fed by the agriculture. Not enough food and the colonial population will become increasingly unhappy.
Moving across territories with airships, the player captures the territory and then has access to its attributes, as well as battling Pirates and other regimes which may be in possession of them.
Tactical battles are fought in the environment of the territory. The defender has as many troops to deploy as the territory's population. The attacker as many as the airship type can carry.
If the player forfeits territory to other regimes without fighting for it, the colonial population will feel abandoned and become increasingly unhappy.
Unhappy colonials do not work as hard mining resources (thus reducing income) and eventually become seditious, at which point Pirate insurgencies spring up as the locals fight your rule.
There are 3 types of airships - each regime begins with a randomized airship type. Airships can be bought, sold, shot down and captured.
Garrisons can be built which give additional troops to their neighbouring territories in the event of an attack. Garrison protected areas prevent Pirate insurgencies in those territories.
- The Pirate Citadel Campaign (Bonus Campaign)
The player must fight a path through increasingly well defended territories to attack the Pirate Citadel.
Capturing enemy garrisons upgrades the player's weapons/items.
Both campaigns have randomized territories, garrisons, airships and enemies on creation for infinite replayability, and 3 levels of difficulty.
Airship Dragoon is DRM free and available direct from the developer and on Desura.
YorkshireRifles: About The Developer
YorkshireRifles ... One Bloke ... In His Bedroom ... Making Indie Games ...
YorkshireWhat? - it's a play on the title of the song "Eton Rifles" (not that anyone was ever going to guess that), and was originally used as an ID for modding other peoples' games ... many, many years ago. On the modding front I had created custom single-player campaigns for Call of Duty (the original), which had been noticed by the devs and got me an interview to work on CoD5 - which I then flaked out during. I had many thousands of downloads, and decided to try my hand at making my own games.
Now developing my own indie games, it was either keep this name or think up something else equally terrible.
Author: Steve Acaster ... currently in the county of Yorkshire, UK.
Know what Texas is? Well Yorkshire is the British version ... but with drizzle.
Links:
http://steamcommunity.com/sharedfiles/filedetails/?id=179717276 Airship Dragoon On Steam Greenlight.
http://www.yorkshirerifles.com website.
https://twitter.com/#!/steve_yorkshire Steve_Yorkshire on Twitter.
http://yorkshirerifles.blogspot.com Development Blog.
http://youtube.com/user/yorkshirerifles YorkshireRifles YouTube Channel with various development videos.
http://www.desura.com/games/airship-dragoon Airship Dragoon On Desura
http://www.indiedb.com/games/airship-dragoon Airship Dragoon On IndieDB
http://www.youtube.com/watch?v=v4OGrwVuiKc Airship Dragoon Game Trailer.
http://www.yorkshirerifles.com/downloads/airship_dragoon_press.zip 40 screenshots and accompanying press information in a zip file.
http://www.yorkshirerifles.com/downloads/airship_dragoon_demo_v1_3.exe Playable demo.
System Info:
Minimum Requirements:
OS: Windows.
Processor: 1.7 GHz or better.
Memory: 2GB RAM
Graphics: DirectX 9.0c Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better.
DirectX: 9.0c.
Hard Disk Space: 320Mb.
Intel laptops are not "officially" supported but some will work - if in doubt, try the demo.
Development Machine: bought circa 2006, since upgraded with a new HD and GPU a few years back.
(specs are below the average gamers' PC in 2013 Steam hardware survey)
OS: Windows7.
Processor: 2.4 GHz Core2
Memory: 2GB RAM
Graphics: Nvidia 250GTS 512mb
DirectX: 9.0c
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