Airship Dragoon version 1.4.8 changelog (save game files should be safe) Fixed critical bug for on the fly equipment selection by AI caused by changes in previous update to allow for modding. (scripts) Changed increased maximum number of available veterans from 16 to 30. (scripts) Changed updated all relevant user interfaces to reflect new maximum total of the veterans pool. (art) Added autoSave toggle for battles and campaigns to save game automatically when the player ends their turn. (scripts) (core) Added checkbox for autoSave toggle in Controls section of Options GUI. (art) Added "Load Last AutoSave" button to choose saved game to load screen. (art) Changed reduced default downward angle of camera on selected trooper from 0.436 to 0.349 radians. (scripts) Changed ambient lighting shader to use normal mapping in shadows. (shaders) Changed darkened ambient shadowing level for all environments. (scripts) Fixed enemy AI who flee or freeze and are not in sight of player's forces have their panic virtualized instead of being done in real time. (scripts) Fixed inventory not display costs of armour. (scripts) (1.4.1) Fixed inventory not adding costs of armour when bought. (scripts) (1.4.1) Fixed issue with missing texture for zulu nation light armoured sappers and gunnys. (art) (1.4.1) Fixed issue with pistol projectile being deleted before the end of it's maximum range. (art) (1.4.1) Fixed issue with skyboxes not being able to be overwritten by mod folder. (environment) Fixed issue with not all randomization buttons resetting on Single Battle Mode screen. (scripts) Fixed issue with first trooper's item/weapon not always displaying icon at beginning of battle. (scripts) Added mod directory variable with ability to ignore stock missions/levels and only use ones dedicated to that mod. (scripts) Added hotkey "r" for reloading without going into the inventory. (scripts) Changed Tactical Battle instruction screen to reflect reload hotkey. (art) Changed controls section in options to include reload hotkey. (art) Added map now displays location of critically wounded troopers. (scripts) Added map marker for critically wounded troopers. (art) Added additional marker information to map key. (art) Added new list for critically wounded troopers to coincide with critical map marker. (scripts) Added check for loaded games to update the critically wounded troopers list. (scripts) Changed updated mountainous battlefields with new terrain material to make the scenes look colder. (environment) (levels) Added new winter grasses to mountainous battlefields. (shapes) (levels) Changed winter trees material to make them look colder and snowy. (shapes) Changed created new imposters for winter trees. (shapes) Fixed issue in main/pangea campaign mode victories number did not update when capturing/destroying an enemy airship. (scripts) Fixed issue in main/pangea campaign mode capture number did not update when capturing an enemy airship. (scripts) Changed replaced all 6 playable nations' heavy armour characters with new versions which have national helmets instead of old generic helmet. (troops) (art) Fixed wrong texture location for dastardly pirate conscripts. (troops) Fixed issue with Ai attempting to arm ammunition. (scripts) Fixed issue with Ai trying to arm preloaded weapons. (scripts) Fixed issue with Ai searching for ammunition for preloaded weapons. (scripts) Fixed issue with Ai attempting to use non-useable equipment such as armour like it was a standard object. (scripts) Fixed issue with camouflage schemes not always being set correctly on stealth armour. (scripts) Fixed issue with enemy artillery attacks failing to fire. (scripts) Fixed name space issue with Atomic Death Ray in Ai loadout caused by changes in previous update. (scripts) Changed in main/pangea campaign, dastardly pirates upgrade rate reduced. (scripts) Changed in main/pangea campaign, Ai factions versus dastardly pirates battle algorithm refractored. (scripts) Fixed Ai garrisons displaying wrong faction flag. (scripts) Added function to test for wrong flags and replace with correct one on loading a saved game. (scripts) Fixed Ai now surrender enmass when all of their faction's garrisons are destroyed. (scripts) Fixed issue when capturing Ai garrisons failed to update the faction's fortifications list. (scripts) Fixed potential issue with relevant faction not always getting correctly passed when losing a hex. (scripts) Fixed potential issue with newly created Ai garrisons and scaffolding visual markers being misnamed and thus preventing deletion when captured. (scripts) Fixed garrisons are now revealed at a further distance than a single hex. (scripts) Changed refractored how factions are destroyed once they lose all garrisons. (scripts) Fixed issue with Total War Cost not displaying correct value after a campaign. (scripts) Fixed issue with correct campaign rating not always displaying correct image after a campaign. (scripts) Changed refractored horrible mess of a function for initiating turns in the main/pangea campaign. (scripts) Changed destroyed factions are now removed from the new turn checks completely in main/pangea campaign. (scripts) Changed when the main/pangea campaign is won pirates capitulate and their flags are replaced enmass with the victorious faction's flags. Purely aesthetic. (scripts) Fixed retiring old veterans was deleting the index from the wrong list, but with no bad effect on gameplay. (scripts) Fixed recruiting new veterans was inserting the index into the wrong list, but with no bad effect on gameplay. (scripts) Changed removed retirement button in campaign information screens as retiring veterans is best done with replacements after a battle. (scripts) Changed version number to latest update. (art) (scripts) (main) Changed updated documentation. (art) Changed updated the base engine to version 3.5.1 of the Open Source Torque3D engine. (exe) (dll) Changed updated compiler from VS2008 to VS2013. (exe) (dll)